
The other side of the coin from "discouraging" offline SP play is encouraging online SP (or MP) play.

The related issue is poor or expensive online access, or downtimes. But them removing features to force online play feels very manipulative and corporate/ Bobby Kotick/evil. Players recognize the necessity for Blizzard to fight piracy, and that making the online play experience more robust is a good way to do that. About the least popular Stacraft 2 "feature" was its lack of LAN support, and while Diablo players haven't been quite as annoyed about the lack of LAN support in Diablo III, no one is very happy about it. The most common is the most basic people just don't like having their options removed from products they are paying for. And plenty of people are limited to only playing offline. While its possible to simply play offline SP chars all the time, most people want to play online some of the time, and offline at other times. Clearly PvP in the Arena, as well as Achievements will not be included in offline single player, but it's not known what other features will be missing.įans have objected to this plan for numerous reasons. Players can play over a LAN with a pirated copy of the game, but can not do so via .īlizzard has not yet revealed details about how they'll be "discouraging" offline single player.

An understandable desire for a company that wants to make money, and one which was clearly the driving force behind removing LAN support from Starcraft II and Diablo III. Their unstated desire is to fight piracy. Blizzard's stated reason is that playing online (solo or in a group) is more fun, that players will want to earn Achievements through, that you can then use your characters in the Arena, that you'll have access to friends lists and other ( Facebook)online social networking tools, that that having separate,, single player characters in Diablo II was confusing and no fun. The developers have stated their desire to "discourage" players from using the offline play mode in Diablo III.
